ar958 rebs7 42e7k 5d4dn 9zeyd ear7b 98t83 sn7y7 5it8f 73i25 3zr6f yah98 i8667 yihs6 ehe3e ky72f 3k6df b3fi2 ezz9r st34a t7h3z Pregunta para los "no vacunados". ¿Que contestáis a esas personas que culpan a los no vacunados del aumento de contagios? |

Pregunta para los "no vacunados". ¿Que contestáis a esas personas que culpan a los no vacunados del aumento de contagios?

2021.12.01 11:44 Sweet-Ad-5331 Pregunta para los "no vacunados". ¿Que contestáis a esas personas que culpan a los no vacunados del aumento de contagios?

Que parte de la frase "las vacunas solo evitan contagiarte de forma grave" no entienden? Porqué creéis que sus cerebros no terminan de procesarla? Creéis que son efectos adversos de la vacuna o ya eran así de antes? Me da igual quién se vacune y quién no, sólo quiero saber que contestais a esta clase de bichos. Siempre que sacan el tema me invento que estoy vacunada y les doy la razón cómo a los tontos viendo cómo a medida que avanza la conversación se van emocionando cada vez más hasta que empiezan a hablar de sacrificarlos.
Los vacunados contagian igual
submitted by Sweet-Ad-5331 to es [link] [comments]


2021.12.01 11:44 bertajanos [Letter] 100 dollar experiment. Cultural difference

Dear Mr. Peterson,
I am watching your https://www.youtube.com/watch?v=8sSe6FSrylc discussion. The famous 100 dollar experiment was done in another presentation https://www.youtube.com/watch?v=K-GJSRVxL-s&t=3240s .
My interpretation is:
Zsolt wanted to assure that the presenter does not get back the money.
So Zsolt decided to give all 10 banknotes to Adam to assure that Adam cannot have reason to refuse the deal.
Zsolt knew that he will be rewarded somehow afterwards by Adam.
And the theme ended by splitting the 10 banknotes by half. Usually this is 70/30 percent.
I am Hungarian, too.
Best wishes and regards,
János Berta
submitted by bertajanos to JordanPeterson [link] [comments]


2021.12.01 11:44 Jaidata ALPS Commander Pack Bag - $183.99

ALPS Commander Pack Bag - $183.99 submitted by Jaidata to DealsAndGlitches [link] [comments]


2021.12.01 11:44 ShortAlgo $FLGC Waiting for Buy signal on FLGC with https://t.co/DFtBhic4Wk https://t.co/g2FKFxTF9q. Free 7-day trial at https://www.ultraalgo.com?afmc=TradeMaster992

$FLGC Waiting for Buy signal on FLGC with https://t.co/DFtBhic4Wk https://t.co/g2FKFxTF9q. Free 7-day trial at https://www.ultraalgo.com?afmc=TradeMaster992 submitted by ShortAlgo to UltraAlgo [link] [comments]


2021.12.01 11:44 stringged Serious Question—What is anyone’s thought process when leaving $5 on $100.

I hear this happen a lot. Being stiffed on large bills. $5 on $100 seems like a common trend.
Like you are in the US, you see what $5 gets you. Why do that? Is it a power play? Is it ignorance? Is it people being generally not generous?
I couldn’t imagine showing gratitude to anyone with such a low amount.
Just trying to codify the reasons why.
PS—save the reason “why should I pay your salary.” Just assume and accept the current US tipping culture for the purpose of this discussion.
submitted by stringged to TalesFromYourServer [link] [comments]


2021.12.01 11:44 feducha Book recomedation

Hi everyone! I've recently written a post on my blog about the tatbilb book trilogy. While researching the context around the books I came upon this subreddit, which seems to be mostly movie focused. If any of you are interested in the books after watching the movies, this blog post might help you figure out if you should give them a chance. Cheers!
https://atrapadasentrepaginas2021.blogspot.com/2021/11/deberia-leer-todos-los-chicos-que-me.html
submitted by feducha to ToAllTheBoys [link] [comments]


2021.12.01 11:44 BobKoss How to edit in helm mini-buffer?

I think I have my terminology correct. I'm using Spacemacs but I don't think that matters.
When I invoke dired, helm wants to know which directory I want. It shows the current directory as a starting point. My question is how to edit this input. C-a takes me to the beginning of the line. C-S backspace clears the line, but how would I delete a word at a time? I'm currently backspacing a character at a time and that's just annoying.
submitted by BobKoss to emacs [link] [comments]


2021.12.01 11:44 your_dopamine Hey guys, will I like [Game]? I absolutely HATE [exact genre game is in]. Thanks in advance!!

submitted by your_dopamine to tomorrow [link] [comments]


2021.12.01 11:44 dirrtyremixes Remix Planet [01-Dec-2021]

submitted by dirrtyremixes to djpoolnet [link] [comments]


2021.12.01 11:44 plemaster01 Halo Space Invaders Python and Pygame tutorial

Full step by step tutorial:
https://www.youtube.com/watch?v=rj1eaxKO1ME

Or just copy the code, replace variables with your own images and sounds!

import pygame import time import random
# set fonts up pygame.font.init()
# window variables SCREEN_WIDTH, SCREEN_HEIGHT = 1000, 700 WINDOW = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT)) pygame.display.set_caption('HALO please don\'t sue me')
# load images PLAYER = pygame.transform.scale(pygame.image.load('images/chief.png'), (70, 70)) GRUNT = pygame.transform.scale(pygame.image.load('images/grunt.png'), (60, 60)) ELITE_SWORD = pygame.transform.scale(pygame.image.load('images/elite1.png'), (70, 70)) ELITE_GUN = pygame.transform.scale(pygame.image.load('images/elite2.png'), (70, 70)) BACKGROUND = pygame.transform.scale(pygame.image.load('images/HALO_BG.jpg'), (SCREEN_WIDTH, SCREEN_HEIGHT)) BULLET = pygame.transform.rotate(pygame.transform.scale(pygame.image.load('images/bullet.png'), (40, 40)), -90) RED_LASER = pygame.transform.rotate(pygame.image.load('images/pixel_laser_red.png'), 90) BLUE_LASER = pygame.transform.rotate(pygame.image.load('images/pixel_laser_blue.png'), 90) GREEN_LASER = pygame.transform.rotate(pygame.image.load('images/pixel_laser_green.png'), 90)
# load sounds pygame.mixer.init() pygame.mixer.music.load('audio/halo_song.wav') pygame.mixer.music.set_volume(0.7) start_voice = pygame.mixer.Sound('audio/start.mp3') start_voice.set_volume(0.7) game_over_voice = pygame.mixer.Sound('audio/game_over.mp3') game_over_voice.set_volume(0.7) bullets_sound = pygame.mixer.Sound('audio/bullets.mp3') bullets_sound.set_volume(0.05) laser_sound = pygame.mixer.Sound('audio/laser.mp3') laser_sound.set_volume(0.05) oof_sound = pygame.mixer.Sound('audio/grunt.mp3') oof_sound.set_volume(0.3) impact_sound = pygame.mixer.Sound('audio/impact.mp3') impact_sound.set_volume(0.4) level_up = pygame.mixer.Sound('audio/level_up.mp3') level_up.set_volume(0.7) pygame.mixer.music.play()
class Projectile: def __init__(self, x, y, image): self.x = x self.y = y self.image = image self.mask = pygame.mask.from_surface(self.image)
def draw(self, window): window.blit(self.image, (self.x, self.y))
def move(self, speed): self.x += speed
def off_screen(self, width): return not (0 <= self.x <= width)
def collision(self, target): return collide(self, target)
def collide(object1, object2): gap_x = object2.x - object1.x gap_y = object2.y - object1.y return object1.mask.overlap(object2.mask, (gap_x, gap_y)) != None # will return (x,y) point of intersect if true class Character: COOLDOWN = 20 def __init__(self, x, y, health=100): self.x = x self.y = y self.health = health self.image = None self.shot = None self.shots = [] self.cooldown_time = 0 def draw(self, window): window.blit(self.image, (self.x, self.y)) for shot in self.shots: shot.draw(window)
def move_shots(self, speed, target): self.cooldown() for shot in self.shots: shot.move(speed) if shot.off_screen(SCREEN_WIDTH): self.shots.remove(shot) elif shot.collision(target): target.health -= 10 oof_sound.play() self.shots.remove(shot)
def cooldown(self): if self.cooldown_time >= self.COOLDOWN: self.cooldown_time = 0 elif self.cooldown_time > 0: self.cooldown_time += 1 def shoot(self): if self.cooldown_time == 0: next_shot = Projectile(self.x, self.y, self.shot) self.shots.append(next_shot) self.cooldown_time = 1 class Player(Character): def __init__(self, x, y, health=100): super().__init__(x, y, health) self.image = PLAYER self.shot = BULLET self.mask = pygame.mask.from_surface(self.image) self.max_health = health
def move_shots(self, speed, targets): self.cooldown() for shot in self.shots: shot.move(speed) if shot.off_screen(SCREEN_WIDTH): self.shots.remove(shot) else: for target in targets: if shot.collision(target): impact_sound.play() targets.remove(target) if shot in self.shots: self.shots.remove(shot)
def health_bar(self, window): pygame.draw.rect(window, (255, 0, 0), (self.x, self.y + self.image.get_height() + 5, self.image.get_width(), 10)) pygame.draw.rect(window, (0, 255, 0), ( self.x, self.y + self.image.get_height() + 5, (self.image.get_width() * self.health) / self.max_health, 10))
def draw(self, window): super().draw(window) self.health_bar(window)
class Enemy(Character): UNITS = { 'grunt': (GRUNT, RED_LASER), 'sword': (ELITE_SWORD, BLUE_LASER), 'gunner': (ELITE_GUN, GREEN_LASER) }
def __init__(self, x, y, unit, health=100): super().__init__(x, y, health) self.image, self.shot = self.UNITS[unit] self.mask = pygame.mask.from_surface(self.image)
def move(self, speed): self.x -= speed
# create main loop def main_loop(): running = True framerate = 60 timer = pygame.time.Clock() level = 0 lives = 4 player_speed = 5 main_text = pygame.font.SysFont('freesansbold', 40, True, False) # create characters player = Player(100, 600) wave_size = 5 enemy_speed = 1 enemies = [] game_over = False game_over_counter = 0 projectile_speed = 6 def update_window(): # redrawing everything on the window every scan WINDOW.blit(BACKGROUND, (0, 0)) lives_text = main_text.render(f'L I V E S: {lives}', True, (0, 255, 0)) level_text = main_text.render(f'L E V E L: {level}', True, (0, 255, 0)) WINDOW.blit(lives_text, (10, 10)) WINDOW.blit(level_text, (800, 10))
player.draw(WINDOW) for enemy in enemies: enemy.draw(WINDOW)
if game_over: game_over_text = main_text.render('G A M E O V E R M A N', True, (0, 255, 0)) WINDOW.blit(game_over_text, ((SCREEN_WIDTH / 2 - game_over_text.get_width() / 2), 350))
pygame.display.update()
while running: timer.tick(framerate) update_window()
if lives <= 0 or player.health <= 0: if game_over == False: game_over_voice.play() game_over = True game_over_counter += 1 if game_over: if game_over_counter > framerate * 5: running = False else: continue if len(enemies) == 0: level_up.play() level += 1 wave_size += 5 for i in range(wave_size): enemy = Enemy(random.randrange(SCREEN_WIDTH + 100, SCREEN_WIDTH + 1000), random.randrange(100, SCREEN_HEIGHT - 100), random.choice(['grunt', 'sword', 'gunner'])) enemies.append(enemy)
for event in pygame.event.get(): if event.type == pygame.QUIT: running = False active_keys = pygame.key.get_pressed() if active_keys[pygame.K_a] and player.x - player_speed > 0: # left player.x -= player_speed if active_keys[pygame.K_d] and player.x + player_speed + 70 < SCREEN_WIDTH: # right player.x += player_speed if active_keys[pygame.K_w] and player.y - player_speed > 0: # up player.y -= player_speed if active_keys[pygame.K_s] and player.y + player_speed + 80 < SCREEN_HEIGHT: # down player.y += player_speed if active_keys[pygame.K_SPACE]: player.shoot() bullets_sound.play() for enemy in enemies[:]: enemy.move(enemy_speed) enemy.move_shots(-projectile_speed, player) if random.randrange(0, 240) == 1: enemy.shoot() if random.randrange(0, 10) == 1: laser_sound.play() if collide(enemy, player): player.health -= 10 oof_sound.play() enemies.remove(enemy) elif enemy.x < 0: lives -= 1 enemies.remove(enemy)
player.move_shots(projectile_speed, enemies)
def start_menu(): big_text = pygame.font.SysFont('freesansbold', 100, True, False) text = pygame.font.SysFont('freesansbold', 40, True, False) running = True while running: WINDOW.blit(BACKGROUND, (0, 0)) start_label = big_text.render('Click Anywhere to Begin', True, (50, 255, 0)) start_label2 = big_text.render('Click Anywhere to Begin', True, (0, 0, 0)) instructions_label1 = text.render('SPACE BAR SHOOTS', True, (255, 255, 255)) instructions_label2 = text.render('W-A-S-D MOVES', True, (255, 255, 255)) WINDOW.blit(start_label2, ((SCREEN_WIDTH / 2 - start_label.get_width() / 2) - 7, 193)) WINDOW.blit(start_label, (SCREEN_WIDTH/2 - start_label.get_width()/2, 200)) WINDOW.blit(instructions_label1, (SCREEN_WIDTH / 2 - instructions_label1.get_width() / 2, 325)) WINDOW.blit(instructions_label2, (SCREEN_WIDTH / 2 - instructions_label2.get_width() / 2, 350)) pygame.display.update() for event in pygame.event.get(): if event.type == pygame.QUIT: running = False if event.type == pygame.MOUSEBUTTONDOWN: start_voice.play() main_loop() pygame.quit()
start_menu()
submitted by plemaster01 to Python [link] [comments]


2021.12.01 11:44 koduhhh LF: thick fat swinub

Looking a a lil fatty for my team
submitted by koduhhh to pokemontrades [link] [comments]


2021.12.01 11:44 Alternative-Income-5 Medizin - Irene LR Badder ⛽⛽⛽

Medizin - Irene LR Badder ⛽⛽⛽ submitted by Alternative-Income-5 to vegastrees [link] [comments]


2021.12.01 11:44 TransitionCareless50 کاش میشد

کاش میشد submitted by TransitionCareless50 to keoXer [link] [comments]


2021.12.01 11:44 Vedant_7908 Anyone wanna talk?

I came home from college early & am dead bored now
submitted by Vedant_7908 to teenagers [link] [comments]


2021.12.01 11:44 momtabare 😎

😎 submitted by momtabare to terriblefacebookmemes [link] [comments]


2021.12.01 11:44 dablkscorpio Is it okay to watch porn while dilating?

I'm thinking of buying a dilator set but I can't imagine inserting a silicone ding dong any me without any visual stimulation. But maybe that ruins the point? What do you all think?
submitted by dablkscorpio to vaginismus [link] [comments]


2021.12.01 11:44 Feminik Game wont start..

Hello, my game wont start and it says something about "KLib" plugin could not be loaded. I have Windows 11 Pro Dev Build 22499. I have no idea why it wont start. I have my game updated to latest non experimental version. Few days before the game was running well. I tried to verify integrity of the game. I tried install experimental version and it has still the same problem. My PC specs: CPU: Intel Core i5-6600K 3.50GHz GPU: Nvidia GeForce GTX 1060 3GB RAM: 16GB SSD: Samsung 980 500GB
submitted by Feminik to SatisfactoryGame [link] [comments]


2021.12.01 11:44 LWKD Algorand Decipher Event Summery - AKA why to buy ALGO

Some of you might have seen some articles getting dropped on this sub about the Decipher event. For the ones that don't know, Decipher was a two day event on November 29 & 30, where devs, businesses and stakeholders could meet up. So why was this a great deal?
Everyone was hoping for some big news, which in my opinion there was. Only fractured in multiple smaller announcements. These announcements together showed why it was big news; the enormous amount of development and use Algorand is getting in the near future! So to underline this statement, here is a summery of all the things around and on Decipher, to give you all a good idea of how much stuff is currently being developed for or on ALGO.
(Disclaimer, yeah I own a small bag of ALGO. And yeah I would not wish anyone to miss this project.)
Investments
- Borderless Capital announces the launch of $500M ALGO Fund II; The fund will be all about the development of Dapps, NFTs and accelerating the growth of capital for the DeFi (liquidity mining, lending, borrowing and yield farming). With the first part they already raised $200m and with this it brings the total to a staggering amount.
- Besides the $500m fund they also announced a $10m PlanetWatch fund a couple of days earlier. "The fund will invest in the ecosystem surrounding PlanetWatch, the world's first decentralized indoor and outdoor air quality monitoring network built on the Algorand blockchain. "PlanetWatchers" or Air quality sensor hosts participating in the PlanetWatch network are compensated with PLANETS tokens for streaming air quality data." It is being deployed already in Miami!
- Algorand has been nominated as Hivemind's first technology partner. A $1.5Bn crypto investment fund founded by former Citi exec. Matt Zhang
DeFi
- Algomint opens BTC and ETH floodgates to Algorand; a bridge between the Ethereum and Bitcoin chains. - The announcement by UNLOX of five new future-of-finance marketplaces.

  1. 2 Buy Now, Pay Later platforms
  2. A platform for insuring fine art, with the intent of securitizing assets for lending, fractionalization and trading.
  3. A digital-asset exchange and commerce engine that will create fungibility across cryptocurrencies, loyalty points, rewards, and fiat currencies.
  4. A partnership with Spin Magazine, features a curated selection of NFTs of Spin's most iconic photography and cover art.
- DeFi 2.0 Partnership with AlgoNuts, a partnership with the Algorand Foundation. Algonuts is a Defi derivatives protocol providing easy access to institutional-grade strategies.
- Tinyman (a Algo native DEX) has partnered with Moonpay for a fiat on ramp to the ALGO chain.
- Algofi raises $2.8m to build decentralised lending market. They will
- C3 has raised $3.6m to make a cross-chain clearing engine.
Others
- Asalp.io receives Algorand Foundation Grant Award, The London based firm’s protocol focuses on Charity NFTs that act as tradable, personalized donation certificates, linked to the social cause they support.
- Algorand announces Green Initiatives Alongside ClimateTrade. ClimateTrade has today announced the launch of a new “Green Treasury” that will provide the Algorand developer community with a platform for offsetting the network’s carbon emissions.
3 new grants awarded by the Algorand Foundation
- Mintdropz has been awarded a grant to build an ecosystem and community for NFT’s on the Algorand blockchain. Mintdropz will enable people to easily launch and incubate NFT projects with no coding required.
- FinClusive has received a grant from the Foundation to provide embedded financial crimes compliance to Algorand’s global ecosystem.
- Shift Markets Awarded Grant from Algorand Foundation for the DeFi platform Cables. This to deploy a versatile stablecoin orderbook-based DEX.
Sponsoring
- The foundation is currently sponsoring both the 2021 FIDE World Chess Championship as the Drone Racing League (which is dropping its first NFTs)
- Algorand is also sponsoring the Envision Racing Formula E team, as carbon negativity remains one of the pillars of ALGO.
And for a close the foundation has given some insight in the ongoing governance. Over $1.8 billion Algo has been committed to the first period of governance, with over 50,000 unique participants taking place in the inaugural voting period.
See how great the development of this project is? I hope some people see now how real growth looks like and that ALGO has it all. Try it out yourself, it is super easy to swap and add liquidity with Tinyman, or stake at Yieldly for some no loss profits. That all for super small fees. And don't forget to partake in the governance, to shape this project as you like it!
Ps. check out this post by Algopulse for a wrap-up.
submitted by LWKD to algorand [link] [comments]


2021.12.01 11:44 Lunajust Gordon Ramsay sweating

submitted by Lunajust to Sims4 [link] [comments]


2021.12.01 11:44 Fit_Wrongdoer6810 What if planet earth is like an uncontacted tribe in the Amazon within the galaxy?

What if so many other planets know each other, they are at a higher civilzed state than us. is this possible?
submitted by Fit_Wrongdoer6810 to NoStupidQuestions [link] [comments]


2021.12.01 11:44 CameronWeebHale Last four Pokémon caught all have the same IV, would be better if they were all 100 🤣🤣

submitted by CameronWeebHale to pokemongobrag [link] [comments]


2021.12.01 11:44 ufoguytv 100x gainz

100x gainz submitted by ufoguytv to MinesofDalarnia [link] [comments]


2021.12.01 11:44 DesKing22 Been a while since I found another dairy entry by Manny

submitted by DesKing22 to SubwayCreatures [link] [comments]


2021.12.01 11:44 JackTheBlackShadow Need Advice

I've gotten my characters to lvl 116(all 5 characters in the commitee thing) and I heard once you reach 120, you cant break the level limit without actually having multiple copies of your characters. Will I just get stuck at that level(120) at that point If I cant get multiple copies of my built characters? I dont see my self getting out of chapter 11-12 without upgrading them higher.
submitted by JackTheBlackShadow to FigureFantasyOfficial [link] [comments]


2021.12.01 11:44 ecdolphins Word of the Day

ANORAK [ an-uh-rak, ah-nuh-rahk ]
noun
a hooded pullover jacket originally made of fur and worn in the Arctic, now made of any weather-resistant fabric.
WHAT IS THE ORIGIN OF ANORAK? Anorak “a hooded pullover jacket made of fur” is an adaptation of Greenlandic Inuit annoraaq. Though anoraks were originally made from fur, over the past century, additional fabric options have emerged as alternatives. The Inuit groups of Greenland developed anoraks, while parkas, which are similar garments, arose among the peoples of northern Russia who speak one of the Nenets languages. An additional sense of anorak in British slang—and a very specific sense at that—refers to socially awkward people who are passionate about hobbies that others find tedious. Anorak was first recorded in English in the early 1920s.
submitted by ecdolphins to Snorkblot [link] [comments]


http://moderwom.ru